4.5 (68) · $ 21.50 · In stock
Hello, This seems like a really basic problem but I don’t know the best way of solving it. I have a Pole (circled red) and triangles after using poke on a surface. Is the proper way of removing the triangles and pole to dissolve the edges (leaving behind blue edges) and then using the knife tool to create a joining quad (seen in green)? Also, why does the Loop Cut tool not work when I dissolve edges and leave a set of quads behind? Thanks!
Help with retopology - Modeling - Blender Artists Community
Rawethewolfs tips to create a soft body character in Blender - 3D Modeling - Weight Gaming
Get Rid of Poles / N-Gons in Blender
Animation Tools Unreal Engine 4.27 Documentation
Finally worked up the courage publicly show off my work (Goodra's
Export your Pokémon animated models from Nintendo Switch to
Viewport model moving but render model stuck? - Lighting and Rendering - Blender Artists Community
Mastering Blender: Explore the Power of Poke Faces Tool for
Rigging and animation an Electabuzz model in Blender! #Pokemon
How do I get rid of this pole without creating an n-gon? - Modeling - Blender Artists Community
Pokemon] [Blender] Extracted Some Models/Textures from US/UM, how to make them look correct in blen
My first model in blender: Priss Hardsuit BGC - Works in Progress - Blender Artists Community
What is the recommended texturing platform for beginners in 3D? - Quora