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Creating low poly mesh for my first high poly sculpt – Jordan o

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I am using a retopology tool called Topogun to create a low poly version of my mesh. The clothing assets were rather straight forward I just needed to make sure I had enough topology and the right edge-flow that it would deform correctly when animated and so that it would maintain it's silhouette. As for…

Originally created with Maya 2020. - fbx. and obj. - All textures JPG. - PBR Textures Metall/Roughness - 4K Textures - normal, metallic, roughness,

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