4.9 (584) · $ 15.50 · In stock
On episode 36 of the Game Developer podcast, we interviewed Nik Mikros and Josh Debonis of Killer Queen developer BumbleBear games, diving into the game's almost decade-long evolution.
Designing Killer Queen: from playground experiment to modern arcade sensation
Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pulp subgenre
Killer Queen Arcade
Postmortem: Prototyping Let's! Revolution! to transform Minesweeper into a turn-based strategy roguelike
Studio head departs Forza Horizon and Fable developer Playground Games
Using established card game rules for monster-slaying RPG combat in Poker Quest
Designing the challenging traversal of physics platformer Deepest Sword
Diverse backgrounds in theater, music, and dance shaped time-bending thriller 1000xRESIST
How Mr. Run and Jump leapt onto the Atari 2600 (and modern PCs)
Killer Queen Arcade - PrimeTime Amusements
Arkane axed a PS5 version of Redfall after being bought by Microsoft
Unlocking the catharsis of climbing in meditative puzzler Jusant
Scoring for empathy by warping convention in Cyberpunk 2077: Phantom Liberty
Does it make sense to integrate AI into your game's content production pipeline?
Why you and your game will benefit from theme driven design