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Hi, all! I was wondering if anyone has knowledge or suggestions (or even maybe a rough workflow) on how to rig baggy clothes. Using cloth dynamics? Bendy bones? A bone grid? A combination of all three? The intended usage that I’m thinking is having a rig ready to interact with the body and/or assets in the scene. For example: if a character with baggy sweatpants seats on the floor, the sweatpant would flatten against the floor, and when the character runs, the sweatpants would add a secondary m
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